Renderer
{
	renderSystemName = RenderSystem_Direct3D9.dll
	maxPixelShaders = NoLimitation
	maxVertexShaders = NoLimitation
	fullScreenAntialiasing = 0
	filtration = Anisotropic 4x
	renderTechnique = Standard
	videoMode = 1024x768x32
	fullScreen = False
	verticalSync = False
	allowChangeDisplayFrequency = True
}
PhysicsSystem
{
	physicsSystemName = ODEPhysicsSystem.dll
	allowHardwareAcceleration = False
}
SoundSystem
{
	soundSystemName = FMODSoundSystem.dll
}
Localization
{
	language = English
}
