ResourcesForm
{
	hideDirectoriesAndFiles
	{
		item0 = cvs
		item1 = .svn
	}
}
View
{
	backgroundColor = 0 0 0.3
}
Sound
{
	soundVolume = 0.5
}
Environment
{
	currentResourcePath = Types\Weapons\MedicalHammer\MedicalHammer.type
}
Gizmo
{
	snapMove = False
	snapRotate = False
	snapScale = False
	snapMoveValue = 1
	snapRotateValue = 5
	snapScaleValue = 0.1
}
TextureEditor
{
	backgroundColor = 0 0 0.3
}
MeshEditor
{
	backgroundColor = 0 0 0.3
	skyBox = Defaults\SkyBox\Sky.jpg
	showGrid = False
	showAxises = True
	showAxes = True
}
PhysicsModelEditor
{
	backgroundColor = 0 0 0.3
	skyBox = Defaults\SkyBox\Sky.jpg
	showGrid = False
	showAxises = False
	gridHeight = -2
	showContacts = True
	showAxes = False
}
EntityTypeEditor
{
	backgroundColor = 0 0 0.3
	skyBox = Defaults\SkyBox\Sky.jpg
	showGrid = True
	showAxises = True
	showPhysics = False
	showInvisibleObjects = False
	showAxes = True
}
ParticleSystemEditor
{
	backgroundColor = 0 0 0.3
	skyBox = Defaults\SkyBox\Sky.jpg
	showGrid = False
	showAxises = False
	loopPlay = True
	showAxes = False
}
MaterialEditor
{
	backgroundColor = 0 0 0.3
	skyBox = Defaults\SkyBox\Sky.jpg
	showGrid = False
	showAxises = False
	previewMeshName = Utils\MaterialPreviewMeshes\RoundBox.mesh
	standardMaterialExternalProgram = notepad
	ambientLightColor = 0.3 0.3 0.3
	lightPosition1 = 0 0 6
	lightDiffuseColor1 = 1 1 1
	lightSpecularColor1 = 1 1 1
	lightPosition2 = 4 5 3
	lightDiffuseColor2 = 0 0 0
	lightSpecularColor2 = 0 0 0
	lightPosition3 = -5 4 0
	lightDiffuseColor3 = 0 0 0
	lightSpecularColor3 = 0 0 0
	showAxes = False
}
GuiEditor
{
	backgroundColor = 0 0 0.3
	showGrid = True
	gridStep = 10
	gridColor = 0.5 0.5 0.5 0.5
}
SoundEditor
{
	backgroundColor = 0 0 0.3
}
