ExplosionParticle
{
    	material        	ExplosionParticle
    	particle_width  	10
    	particle_height 	10
    	cull_each       	false
    	quota           	100
	renderer		billboard

    	emitter Point
    	{
		duration 	.1

		colour 		0.803 0.435 0.058 1
		angle           11
        	emission_rate   60
        	time_to_live    1
		velocity	0
	}

	affector ColourFader
	{
		red -.7
		green -.7
		blue -.7
		alpha -.7
	}

   	affector Scaler
   	{
	       	rate 	4
   	}

}
