Environment
{
	autorunMapName = 
}
Video
{
	gamma = 1
	showSystemCursor = False
	drawFPS = False
	materialScheme = Default
	shadowTechnique = ShadowmapHigh
	shadowColor = 0.75 0.75 0.75 0.75
	shadowFarDistanceUseMapSettings = True
	shadowFarDistance = 55
	shadow2DTextureSize = 2048
	shadow2DTextureCount = 2
	shadowCubicTextureSize = 512
	shadowCubicTextureCount = 1
	waterReflectionLevel = OnlyModels
}
Sound
{
	soundVolume = 1
	musicVolume = 0.6349206
}
GameControls
{
	mouseSensitivity = 1 1
	joystickAxesSensitivity = 1 1
}
Camera
{
	cameraType = FPS
	tpsCameraDistance = 4
	tpsCameraCenterOffset = 1.6
	tpsVehicleCameraDistance = 8.7
	tpsVehicleCameraCenterOffset = 3.8
	fov = 0
}
Map
{
	drawStaticPhysics = False
	drawDynamicPhysics = False
	drawSceneGraphInfo = False
	drawRegions = False
	drawMapObjectBounds = False
	drawSceneNodeBounds = False
	drawStaticMeshObjectBounds = False
	drawZonesPortalsOccluders = False
	drawLights = False
	drawStaticGeometry = True
	drawModels = True
	drawEffects = True
	drawGui = True
	drawWireframe = False
	frustumTest = False
	drawPostEffects = True
	drawDebugGeometry = True
	drawGameSpecificDebugGeometry = False
}
