TestPointParticle
{
    	material        	TestPointParticle
    	particle_width  	.6
    	particle_height 	.6
    	cull_each       	false
    	quota           	100
	renderer		billboard
    
    	// Area emitter
    	emitter Point
    	{
		colour				1 1 1
		angle               		0
        	emission_rate       		1000
        	time_to_live        		.01
        	direction           		0 0 1
        	velocity_min        		0
		velocity_max        		0
	}

}
