type = GameMap
uin = 2
classPrompt = GameMap
gameType = Action
ambientLight = 0.2 0.2 0.2
nodeSize = 50 50 50
nodeBoundsIndents = 100 100 100
soundDistanceFactor = 10
editorCameraPosition = -48.93359 5.846168 31.77488
editorCameraDirection = 6.213498 -0.5499202
drawStaticPhysics = False
drawDynamicPhysics = False
drawNodes = False
drawRegions = False
drawMapObjectBounds = False
drawSceneNodeBounds = False
drawStaticMeshObjectBounds = False
drawZonesPortalsOccluders = False
drawLights = False
drawStaticGeometry = True
drawModels = True
drawEffects = True
drawGui = True
drawWireframe = False
drawGameSpecificDebugGeometry = False
shadowTechnique = ShadowmapHigh
shadowColor = 0.75 0.75 0.75
shadowFarDistance = 30
shadow2DTextureSize = 1024
shadow2DTextureCount = 2
shadowCubicTextureSize = 512
shadowCubicTextureCount = 1
frustumTest = False
fov = 80
nearFarClipDistance = 0 0
logicSystemManager = 3
rootEditorLayer
{
	allowEdit = False
	layer
	{
		name = Light
	}
}
entity
{
	type = LogicSystemManager
	uin = 3
	mapClassManager = 4
	entity
	{
		type = LogicClassManager
		uin = 4
	}
}
entity
{
	type = StaticMesh
	uin = 6
	classPrompt = StaticMesh
	position = 4.790393 9.227236 -0.7108991
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	meshName = Models\Town\cpma.mesh
}
entity
{
	type = StaticLightingManager
	uin = 7
	classPrompt = StaticLightingManager
	pixelsPerUnit = 1
	enable = False
	packedLightmapsSize = Size1024x1024
	lightmapsFileFormat = DXT1
	calculatedLightmapCount = 0
	irradianceVolume = False
	irradianceVolumePosition = 0 0 0
	irradianceVolumeSize = 0 0 0
	irradianceVolumeCellSize = 3 3 6
	irradianceVolumeLightsPerCell = 3
	calculateShadows = True
}
entity
{
	type = SpawnPoint
	uin = 9
	classPrompt = SpawnPoint
	defaultPoint = False
	position = -85.37621 3.427885 19.36928
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	name = SpawnPoint_0
}
entity
{
	type = WaterPlane
	uin = 10
	classPrompt = WaterPlane
	size = 130 220
	position = 40 -5 19.5
	segments = 20 20
	renderQueueGroup = Queue3
	reflectionLevel = OnlyModels
	physicsHeight = 0
	deepColor = 0 0.3 0.5
	shallowColor = 0 1 1
}
entity
{
	type = Fog
	uin = 11
	classPrompt = Fog
	mode = Exp
	color = 0 0 0
	expDensity = 0.08
	linearStart = 0
	linearEnd = 200
}
entity
{
	type = SkyBox
	uin = 12
	classPrompt = SkyBox
	textureName = Materials\Game\EarlyMorningSkyBox\EarlyMorning.jpg
	colorScale = 1 1 1
}
entity
{
	type = VolcanoSmoke
	uin = 13
	classPrompt = MapObject
	position = -118.6807 -99.7103 58.91577
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	name = VolcanoSmoke_0
	editorLayer = Root\Light
}
entity
{
	type = Light
	uin = 8
	classPrompt = Light
	lightType = Spot
	diffuseColor = 1 0 0.03137255
	specularColor = 1 0.7882353 0.09803922
	attenuationRangeAutomatic = False
	attenuationRange = 0
	attenuationConstant = 0
	attenuationLinear = 0
	attenuationQuadric = 0
	spotlightInnerAngle = 30
	spotlightOuterAngle = 40
	spotlightFalloff = 1
	castShadows = True
	allowStaticLighting = True
	position = -38.95703 5.957168 25.31957
	rotation = 0.7071068 3.090862E-08 -0.7071068 -3.090862E-08
	scale = 1 1 1
	editorAlignmentMethod = None
	name = Light_0
	editorLayer = Root\Light
}
entity
{
	type = Light
	uin = 14
	classPrompt = Light
	lightType = Point
	diffuseColor = 1 1 1
	specularColor = 0 0 0
	attenuationRangeAutomatic = True
	attenuationRange = Infinity
	attenuationConstant = 1
	attenuationLinear = 0
	attenuationQuadric = 0
	spotlightInnerAngle = 30
	spotlightOuterAngle = 40
	spotlightFalloff = 1
	castShadows = True
	allowStaticLighting = True
	position = -27.7918 -1.333454 25.4282
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	name = Light_1
	editorLayer = Root\Light
}
entity
{
	type = Light
	uin = 15
	classPrompt = Light
	lightType = Point
	diffuseColor = 1 1 1
	specularColor = 0 0 0
	attenuationRangeAutomatic = True
	attenuationRange = Infinity
	attenuationConstant = 1
	attenuationLinear = 0
	attenuationQuadric = 0
	spotlightInnerAngle = 30
	spotlightOuterAngle = 40
	spotlightFalloff = 1
	castShadows = True
	allowStaticLighting = True
	position = 9.238378 6.012548 25.6975
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	name = Light_2
	editorLayer = Root\Light
}
entity
{
	type = Light
	uin = 16
	classPrompt = Light
	lightType = Point
	diffuseColor = 1 1 1
	specularColor = 0 0 0
	attenuationRangeAutomatic = True
	attenuationRange = Infinity
	attenuationConstant = 1
	attenuationLinear = 0
	attenuationQuadric = 0
	spotlightInnerAngle = 30
	spotlightOuterAngle = 40
	spotlightFalloff = 1
	castShadows = True
	allowStaticLighting = True
	position = 18.56892 -0.8577272 25.79106
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	name = Light_3
	editorLayer = Root\Light
}
entity
{
	type = Light
	uin = 17
	classPrompt = Light
	lightType = Point
	diffuseColor = 1 1 1
	specularColor = 0 0 0
	attenuationRangeAutomatic = True
	attenuationRange = Infinity
	attenuationConstant = 1
	attenuationLinear = 0
	attenuationQuadric = 0
	spotlightInnerAngle = 30
	spotlightOuterAngle = 40
	spotlightFalloff = 1
	castShadows = True
	allowStaticLighting = True
	position = 56.66608 5.887094 26.06889
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	name = Light_4
	editorLayer = Root\Light
}
entity
{
	type = Light
	uin = 18
	classPrompt = Light
	lightType = Point
	diffuseColor = 1 1 1
	specularColor = 0 0 0
	attenuationRangeAutomatic = True
	attenuationRange = Infinity
	attenuationConstant = 1
	attenuationLinear = 0
	attenuationQuadric = 0
	spotlightInnerAngle = 30
	spotlightOuterAngle = 40
	spotlightFalloff = 1
	castShadows = True
	allowStaticLighting = True
	position = 57.15284 -1.232404 26.09403
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	name = Light_5
	editorLayer = Root\Light
}
entity
{
	type = Light
	uin = 19
	classPrompt = Light
	lightType = Point
	diffuseColor = 1 1 1
	specularColor = 0 0 0
	attenuationRangeAutomatic = True
	attenuationRange = Infinity
	attenuationConstant = 1
	attenuationLinear = 0
	attenuationQuadric = 0
	spotlightInnerAngle = 30
	spotlightOuterAngle = 40
	spotlightFalloff = 1
	castShadows = True
	allowStaticLighting = True
	position = 91.43375 5.736298 26.34447
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	name = Light_6
	editorLayer = Root\Light
}
entity
{
	type = Light
	uin = 20
	classPrompt = Light
	lightType = Point
	diffuseColor = 1 1 1
	specularColor = 0 0 0
	attenuationRangeAutomatic = True
	attenuationRange = Infinity
	attenuationConstant = 1
	attenuationLinear = 0
	attenuationQuadric = 0
	spotlightInnerAngle = 30
	spotlightOuterAngle = 40
	spotlightFalloff = 1
	castShadows = True
	allowStaticLighting = True
	position = 94.83415 -0.9132528 26.38824
	rotation = 0 0 0 1
	scale = 1 1 1
	editorAlignmentMethod = None
	name = Light_7
	editorLayer = Root\Light
}
